

And outposts become villages soon enough, so you lose that meager + very soon. Since migration usually takes one or 2 turns and the Fast raiding does not make a difference to you, I assume that instant migration would be as useless.Īs I see it, only the 20% faster building in outpost has some significant impact but 20% of nearly nothing is still nearly nothing, I think. Originally posted by Malaficus Shaikan:I consider that:

This build was ment to go pure evil asap. I dont play on small maps with weak defenders.Īdmitly i do miss the ability to make vassal state's. If playing of small maps with weak defenders then yes destruction is better. Yes undead plague and killing stuff is faster.īut expander is a constant, upkeep free buff, that gives you that tiny extra bit.Īlso sometimes the rng gods screw you over so badly that undead plague and killing isnt going to happen anytime soon. Nice but i dont play on maps where 2 or 4 turns are that big of a different.Īgain nice but necromancer already have many ways to incease there damage vs others.īlight domain.undead dont get terrian panelties/bonus. Good to take towns and dont need gaurds, Downside mana upkeep.įast raiding: decrease time it takes to loot a time. Perhaps Destruction adept, instead, would make it up for the "meh" spell? ) I considered that: It seems like you intentionally handicap yourself in your Leader builds by taking Expander, in my opinion. I would take something else for the Necromancer.

Killing stuff and undead plague counters it more. Originally posted by Malaficus Shaikan:Expander counters the undead lack of natural growth.
